Grinnell Artificial Intelligence and Ethics Showcase
This project is all about educating people about AI and its intersections with copyright law and ethics. Our vision is to create an app which is both easy to use and straightforward in terms of its content
Project Summary.
- Focusing on educating users about intersections between AI, copyright law, and ethics, our app is intended to be interesting, easily navigable, and fun.
- Our app emulates a museum, allowing users to visit exhibitions and individual pieces of AI-generated art; users can go between rooms and click on the art to view and learn more about it.
- The pieces of art are accompanied by text which provides some extra information and prompts the user to think about how the art connects to ethics and copyright law. A user can learn about these concerns with AI using our app, which will hopefully spark further questions and lead to a change in the perception of AI-generated content.
- We centered our efforts on the app’s overall design from the beginning, which turned out to be quite useful. Our app has a good flow between areas and works as we had hoped. We wanted to highlight the importance of AI ethics and copyright law and show how these areas are constantly changing. Our research has led us to some information that will hopefully be useful for users.
- We targeted users with little or no background knowledge to fill them in with details about the intersections between AI, copyright law, and ethics. People with more experience in this field may still find things of interest in the app but are not our primary audience.
Process.
- We began the process by going through ideas and eventually putting together a plan, which involved designing the app deliberately to be easy to navigate and logically flow.
- Once we finished most of our planning, we split up a bit into development and design. Our developers started working on the code itself to make the app run, while our designers worked with them to create visuals. The majority of the group also worked on the text, which ended up in the app’s final version.
- Some of our challenges involved our initial planning phase, which we spent plenty of time on in order to get it right. We decided on a plan that worked for everyone, which was definitely an achievement for the group. We initially had a bit of trouble putting together information about each piece of artwork, though this was resolved through thorough research. We have also had challenges with scaling the UI of the app on different resolutions. Our developers worked hard on a solution to our UI troubles.
Future Work.
This project has several possible avenues of expansion and continuation. Extra exhibitions could be added easily using the code our developers created, with additional content and small UI changes being the largest changes. Due to time constraints, we did not add games or questionnaires throughout the project, though they would be fun features to implement in the future.
Acknowledgments.
Our team would like to thank Professor Eliott and JaeChul Jung for their guidance through the course! Special thanks to the students in the tutorial “Machines, Space, and Topology” for contributing ideas to our project. Also, we used DALL-E for art generation and the Merriam-Webster dictionary for definitions.



