Projects

Scroll down to visit projects from various semesters (projects start from Fall 2021).

Note our Educational Scope: This page shows student-led prototypes developed within the CSC324 course at Grinnell College. Consistent with our pedagogical philosophy, projects are research and learning artifacts, not commercial products. The findings and technical implementations reflect the students’ learning process at the time of the project’s conclusion and may contain the limitations typical of experimental academic prototypes.

Spring 2026 – Instructor: Eliott

As in 2024-2025, a main goal for the cycle was to provide an experience that solidifies research- and industry-related skills (thus, students have opportunities to engage with and gain a flavor of GenAI tools).

Fall 2025 – Instructor: Eliott

Three projects are shown (see below). Similar to 2024, one of the main goals for the cycle was to provide a dual experience that leverages both research-related skills and an industry-focused flavor.

 

 

 

 

 

 

Fall 2024 – Instructor: Eliott

In this cycle, students worked on eight projects (see below). One of the main goals was to provide a dual experience that leverages both research-related skills and an industry-focused flavor.

 

 

 

 

 

 

 

 

 

 

 

Spring 2024 – Instructor: Perlmutter

Projects can be found here.

Spring 2023 – Instructor: Eliott

Students developed a shiny app to enable users to explore: a)The Saint Silvester Road Race, b)The dangers of Mosquito-borne diseases, c)How to play the Wink ‘Em game and wink in different cultures, and d) Innovation at Grinnell College. Special thanks to the Vivero Fellows for providing feedback during the user-testing phases. Emphasized skills: multi-language software development, humanity-centered design, UX and UI, agile development, product and software documentation. 

Saint Silvester Race’s history, culture, and stories.

The dangers of Mosquito-Borne Diseases.

 

 

 

 

 

How to play the Wink ‘Em game and learning more about winking in different cultures.

Here we link innovation to the different activities Grinnell college students do whilst in college.

 

 

 

 

 

 

 

Fall 2022 – Instructor: Eliott

Students developed a shiny app to enable users to explore: a) The cage-free industry, b) AI and copyrights, c) Game theory, and d) Resources for CS students at Grinnell. Special thanks to students from the Machines, Space, and Topology Tutorial for their help during both the brainstorming and user-testing phases. Emphasized skills: R development, UX and UI, agile development, product and software documentation. 

Hey, what do you know about the cage-free industry?

App's Screenshot. Shows three different pictures and a museum map

Come and enjoy our exhibition that explores intersections between AI and ethics.

 

 

 

 

 

 

A tool that allows users to learn more about Game Theory through a tutorial and example game simulations.

Our app is a tool designed to help Grinnell CS students develop their careers outside of the classroom.

 

 

 

 

 

 

 

 

Fall 2021 – Instructor: Eliott

Students had five weeks to explore different datasets and develop a shiny app to enable users to play around with data and have fun along the way. Skills we emphasized: R development, data science and visualization, UX and UI, agile development, product, and software documentation. (Images shared with the students’ permission.)

Screenshot of a shiny app

What do you know about the coffee you drink?

Something’s Fishy: A story about Fishing Throughout the Globe.

CovidBot uses data in response to Covid-19 to help you visualize robot trends.

 

 

 

 

 

The Pursuit of Happiness.

 

Climate Change Visualization: Emissions and More.

Graduate School Program Exhibitions.

 

 

 

 

 

Visualizing your sentiments.

You hear that?

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